Assassin’s Creed Unity Meets Parkour in Real Life – 4K!

Enjoy the behind the scenes in the link listed below!

Take a look at the trailer for Assassin's Creed Unity, which comes out on October 28 on Xbox One, PlayStation 4, and PC:

In the video game you play as a master Assassin in the Reign of terror, and for the first time you can play with your friends in 4-player co-op objectives!

You can also find out more about the Assassin's Creed Unity Phantom Blade Collectible, which we included at the end of this video. You can pre-order your own at:

And if you desire more Assassin's Creed Parkour, make certain to watch out for the Assassin's Creed Experience parkour course at San Diego Comic-Con. Discover more here:

Parkour/Free-running stunts carried out by Ronnie Shalvis and the French FreeRun Family. Make sure to check out their youtube and Facebook pages!

Ronnie Shalvis

French FreeRun Family

Simon Nogueira:

Yoann Leroux:

Johan Tonnoir:

Costume Designer-Allison Dredge
Arno Dorian-Dark Blue Coat
Have a look at her Facebook page and follow her on Instagram @allisondredgecostumes

Costume Maker-Zan Campbell
Avatar A-Brown Coat
Both French Guard costumes
Follow him on Instagram @fellandfair to see more of his remarkable period outfits and leather working

And the 2 guards, take a look at their Facebook links also.

Outfit Maker-Maria Schulte Gardner
Avatar D-Green Coat

Outfit Maker-Sara Hardman
Avatar C-Light Blue Coat
See more of her creations at and call her at

Music made up by Stephen Anderson. Show your love by downloading the track here:

My good friend Jared Moench did the visual effects of the Phantom Blade

Movie by Devin Graham using the RED Dragon at 6k and 1dc at 4k. Stabilizer used was the Glidecam.

Edited by Devin Graham utilizing Adobe Best Pro CC 2014

Sound design by my pal Dan Pugsley. This person is remarkable!

And finally, make certain to follow me on facebook and twitter, it's the cool thing to do nowadays:-RRB-


This video was sponsored by Ubisoft.

For company inquiries ONLY, call me here:


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